Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts

Thursday, 4 December 2008

Colin McRae: DiRT 2 announced

Colin McRae DiRT 2
After a year and a half after the release of the next game in the Colin McRae rally series, which was hot prefix to the title - DiRT, Codemasters announced sequel not the series, but specifically the game - Colin McRae: DiRT 2.


The title will remain the name of the legendary riders Colin McRae, not so long ago died in a plane crash (helicopter crashed). Colin McRae: DiRT 2 is created in versions for Xbox 360, PC, PlayStation 3, Wii, DS and PSP.

Colin McRae: DiRT 2 will continue to develop the theme of races on different location, in particular, on off-road. The game is created on the basis of further developed version of the game-engine EGO, which was used in the original DiRT, and in recent GRID. The developers promise to improve the game for all options and pay great attention to multiplayer - all as usual.

The release of Colin McRae: DiRT 2 to be held next year.

Sunday, 25 May 2008

FlatOut: Head On

 FlatOut: Head On

To expect from the FlatOut: Head On the progress is as pointless as to call rain in the desert. The developers didn’t complicate their life with a search for new ideas, and built a "new" project entirely on the basis of the second part of the game. They pained gently the number "two" in the title, replaced the music disc in player, added new cars and lowered the level of game graphics as well. As if we - the players - did not notice deception and starting with nostalgic tears, racing on the familiar tracks learned by heart. But crashing iron sides of opponents is still fun.

 FlatOut: Head On screenshot 2
It’s all because of mad physics, which allows disassemble cars and leave track in rubbish car parts. Drivers fly through the windscreen easily, cars smash for spare parts. In general, continuous lawlessness still happens. Gestations take off into the air, scaffoldings falling down slowly, tires turn somersaults before the eyes, and day sun shines peacefully. Cars kiss passionately with hoods, going off road, as on asphalt, and do not even feel the effects. The player is not distracted by accurate turning when behind our car are motors of unpredictable maniac crowd.

 FlatOut: Head On screenshot 4
Seven opponents have not only lovely profile portraits and prehistory in the two proposals, but also extremely aggressive characteristics. AI here is rare and cowardly rascal. Opponents disturb each other with kicks; give its leadership for trying pull over player’s car. Fortunately, "health" of cars is enough to a whole tank battalion, so you can play tricks.

 FlatOut: Head On screenshot 5
Combats with rebelliousness AI occur in two basic game modes. Carnage Mode for its completion will require some amount of points, when a classic campaign requires some quantity of medals. There is no more difference between them, because the main entertainments are similar. Several tracks propose to win the peak of Olympus flooded with engine oil. Circus exercises will force the driver fly through rings of fire or to be a soccer balls.Tiny arenas will allow arrange Destruction Derby in miniature. Well, and a several tracks designed specifically for professional speed riders.

 FlatOut: Head On screenshot 6
There are three class vehicles for player needs. Off-road cars are large and look like retired transformers, and growl as the wounded internal combustion engine. For them there are grubby country paths and town houses to be demolished. A racing class is for cooler guys. Cars, painted with sponsorship logos conquering not only villages but abandoned megacities as well. Street-race cars are real crown of road evolution, fast, expensive and compliance for the damages. For their services there are stadiums with piles of construction debris. So the appearance of new tracks is perhaps, the most serious difference between the four fighter classes. Cars behavior is not too different: increased speed, and altered weight.

The destruction of virtual champs not bring you joy? Access WI-Fi, taking three friends with you and to arrange a local Battle. Fans of stunts may have one PSP to eight people in general. More is not required: fulfilled crazy stunt and handed console a friend.

 FlatOut: Head On screenshot 7
Plastic surgeons worked not bad over appearance of the FlatOut: Head On. Textures blurred, effects curtailed - many simplifications, but the worst thing is the framerate, which in the second, makes the game looks like slide show. But this delays enough to the player to lost control.

The second difference is music. There is no excess or boring melodies, each one of them - aggressive, fast, clearly sets the mood of the race. But you learn by heart all accessible texts easily just to the final of first league. Tiny set of compositions hardly enough to hundreds of tracks.

Conclusion:
FlatOut: Head On honestly copies of his older brother in all: the same tracks, the same game modes, and the same crazy drive. Even physical engine - the most valuable piece - moving to PSP left the same. Mountains of scrap metal and barrels of adrenaline guaranteed if not strain the product of "second freshness".

Cool:
• Entertainment physics which makes the race are absolutely crazy fun
• Cruel, unpredictable opponents
• A variety of game modes
• Extensive geography of the races: from country side to cities and special racing tracks
• Relevant soundtrack
• Qualitative multiplayer

Poor:
• Nearly complete copy of the second FlatOut
• Modest number of music tracks
• Frequent repetition of tracks


See also on Car Games To Play:
WipeOut Pulse
Need For Speed: Pro Street - Smoke In the Eye
Car Games To Play - DiRT
Grand Theft Auto IV - The Whole City Will Be Ours!

Sunday, 11 May 2008

Wipeout Pulse

Wipeout Pulse

A racing game Wipeout appeared firstly in the distant 1995 at PlayStation One. Instead of normal cars, we gave the cars rolling by air, gave supersonic speed, and the opponent was shot easily from the spread on the track weapons than overtake them. Since then passed 13 years. Developers hone successful concept, get rid of unnecessary and with apprehension, on a pinch, introduced new elements. Wipeout remained the same, and perhaps no force in the world be able to change it…

Our new guest called Wipeout Pulse (previous game on the PlayStation Portable called Wipeout Pure - look, do not mix) has all the traits of good additions: improved graphics, an updated soundtrack, a pair of new weapons and a pile of championships with absolutely insane tracks. Each of them is has steep rotations and plumb-line running under the road. Because of the tremendous speed its easy to lose orientation, does not know where the top and bottom, the world turns into mix of bright colors. All tours are held under electronic music like House and Trance. It perfectly fits into the style of game, but if you have different preferences, you can load playlist from your own compositions.

Wipeout Pulse screenshot 2
The campaign now allows you to choose the sequence of tests. In total there are 16 career stages, called Grid, each of which there about a dozen of entertainment. If you are dialing a certain number of points – you moved to the next level. In principle, there is nothing new here, most of the regimes are here from the Pure, and "novelties" (Eliminator, Zone Mode), we are obliged to previous games series. Earning medals, we will gradually open the new cars, tracks and regimes. There are many of them and the passing of a career can subtract by about 12 not hours.

Before the race begins there is a possibility to choose the difficulty level of AI, but AI opponent, in any case, can not compete player. Strangely enough, this game is not spoils. All because the principal rival in racing is speed.

Wipeout Pulse screenshot 3
There is a speed limit there. For example, at first - a maximum of 500 km / hr, on the second - 650 km / hr, etc. At the last all objects smeared, and nothing can be seen at all. And level and competitors disappear as well, leaving only colors on the screen and one desire to survive. Especially funny it looks in the mode “Eliminator”, in which you should not come first, but destroy all rivals. Make it at the last speed limit is almost impossible. Because of this complexity at the recent levels are almost at the limit of human capabilities.

Wipeout Pulse screenshot 4
In Zone Mode entire trail is divided into zones, and passing each, the maximum speed instantly increases. In such cases, you can forget about the brake and analog, is now able to enjoy life just flaps, which are located Button R and L. They help to stall and into the turns.

Wipeout Pulse screenshot 7
The most important acquisition of the Wipeout Pulse became the online multiplayer. You can now freely organize competitions, take part in the championships, to send your records to colleagues that they tried to beat your records. To give identity to your car, you enabled to paint it in your own color. In addition, through online you can download additional tracks and "skins" for the cars. Some - for free.


Conclusion:
Wipeout Pulse is good, so we only saw it many times already. But if you do not know what Wipeout is… What!? Do not have this wonderful game?

Cool:
• Crazy tracks and crazy speed
• A large number of championships
• A online multiplayer
• Great Graphic
• Excellent music

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